Setups and scenarios
Balanced setups for any group and scenarios with special roles.
Roles by number of players
Balanced line-ups for any number of players: the app picks the roles and you can change them by hand. Play offline (the host deals cards from a phone) or online (everyone plays from their own phone, voice on Discord).
Classic: Classic Mafia
Sport rules for 10 players: Don, 2 Mafia, Sheriff and 6 Citizens. One-minute speeches in a circle, nominations during speeches, voting in nomination order, non-voters go to the last candidate. Tie → 30-second defence → re-vote → lift all. Best move of the first victim. Fouls: 3 — no speech, 4 — removal.
Scenarios
Night of the Arsonist
The warehouses on Salt Quay burn every night. The Arsonist against the Jailer and the Tracker.
Castelmar Court
The Lawyer and the Judge fight over every head while the Contractor waits for the verdict.
Special roles: Lawyer, Judge, Contractor · Players: 9–16
Hypnosis
The town's votes do not belong to the town. The Tracker hunts whoever pulls the strings.
Silent Killers
Sniper, Saboteur and Avenger. Every shot may be the last one, for the shooter.
Masquerade
Witch, Amnesiac and Jester: nobody at the table is who they seem.
Clan War
Two families from 14 players, each with its own Lawyer.
Survival
The Gunsmith shoots every night. Whoever lives wins.
Special roles: Survivor, Contractor, Sniper, Gunsmith · Players: 10–18
Total Chaos
All twelve expansion cards at one table.
Special roles: Arsonist, Hypnotist, Saboteur, Lawyer, Sniper, Tracker, Jailer, Avenger, Witch, Amnesiac, Survivor, Contractor · Players: 12–24
Diplomatic Summit
Ambassador, Chairman, Notary and Lobbyist at one table: every tie and every immunity is politics.
Special roles: Ambassador, Chairman, Notary, Lobbyist, Mayor · Players: 10–16
Bought Votes
Treasurer and Blackmailer against Prosecutor and Notary. The Gambler places bets. Count the hands twice.
Special roles: Treasurer, Blackmailer, Prosecutor, Notary, Gambler, Journalist · Players: 10–18
Quiet Revolution
The Provocateur nominates, the Pastor hides, the Puppeteer steers votes, the Peacemaker cancels executions. The Judge and the Mayor are the town's last hope.
Special roles: Provocateur, Pastor, Puppeteer, Peacemaker, Judge, Mayor · Players: 12–20
Big Politics
All twelve diplomatic cards plus the Mayor, Judge, Drunk and Altruist. Every vote is a show.
Special roles: Blackmailer, Ambassador, Provocateur, Treasurer, Puppeteer, Peacemaker, Lobbyist, Gambler, Chairman, Prosecutor, Notary, Pastor, Mayor · Players: 16–24