Mafia roles
Every Mafia Pro card by team: what the role does, when it wakes up and how to play it. Tap a card for the full description.
Mafia cards
The mafia family: they know each other, pick a victim at night and cover for each other by day. Black for the Sheriff’s checks.
DonActive · nightDecides who the family shoots. Wakes up separately.
GunsmithPassive · nightEvery second night gives the family a second shot.
KamikazeActive · dayBy day reveals his card and removes one player. Stays in the game.
Mafia DoctorActive · nightHeals family members. Himself once per game.
TricksterActive · nightFlips a player's color for checks for one night.
ExecutionerActive · night · onceOnce per game delivers a strike that cannot be healed.
SpyActive · nightAt night learns the exact role of one player.
MafiosoPassive · nightHelps the Don choose. Shoots when no seniors are left.
ThugActive · nightIntimidates a player: tomorrow their day ability does not work.
ArsonistActive · nightDouses a player every night; once per game ignites everyone doused.
HypnotistActive · nightAt night decides whom a chosen player will vote for tomorrow.
SaboteurActive · nightAt night blocks one player's ability.
LawyerActive · day · onceOnce per game cancels the expulsion of a family member.
BlackmailerActive · nightAt night picks a player: tomorrow their vote counts as −1.
AmbassadorPassive · dayOnce per game, diplomatic immunity: the expulsion is cancelled.
ProvocateurActive · nightAt night picks a player: in the morning they are already on the ballot.
TreasurerActive · nightAt night picks a player: tomorrow +2 anonymous votes against them.Town cards
The town doesn’t know who is who: it hunts the mafia with checks, protection and votes. Red for checks.
ThiefActive · nightSteals player A's active ability for the night and uses it on player B.
MonkActive · nightDeflects the first action aimed at him onto another player.
SheriffActive · nightOne finger checks a color. Two fingers shoot.
DoctorActive · nightHeals any player. Himself once per game.
JournalistActive · nightCompares two players: same color or different.
MayorPassive · dayHis vote always weighs 1.5.
DrunkActive · nightPicks a drinking partner at night. That player's vote doesn't count next day.
AltruistActive · nightAt night gives +1 vote to a player he finds worthy.
MachinistPassive · dayCap on votes against him: 5, then 4, 3, 2, 1, 0.
AzazelPassive · on eliminationWhen voted out, takes one player with him.
MorpheusPassive · on eliminationWhen voted out, takes a player's active ability for the rest of the game.
RabbiActive · nightTakes two players into his congregation: shots at them miss.
BombPassive · on eliminationLeaving the game in any way, takes two neighbors along.
BodyguardActive · nightShields one player: a shot at them hits the Bodyguard.
JudgeActive · day · onceOnce per game cancels the result of a vote.
CitizenPassiveNo abilities. Wins with the town — by word and by vote.
SapperActive · nightDefuses: the Kamikaze cannot reveal, the Bomb will not explode, the gasoline is washed off.
BailiffActive · dayOnce per game: the verdict is final — it cannot be cancelled.
AuditorActive · nightChecks the votes: tomorrow bribes and blackmail do not work against the player.
JailerActive · nightAt night locks a player up: no action, and no shot can reach them.
SniperActive · night · onceOne shot per game. Hit a red player and you die yourself.
AvengerPassive · on eliminationIf the family kills him at night, the shooter dies with him.
ChairmanPassive · dayOn a tie, the one the Chairman voted for leaves.
ProsecutorActive · dayOnce per game accuses a candidate: their votes are doubled.
NotaryActive · nightAt night certifies a player: tomorrow their vote is ×2 and cannot be taken away.
PastorActive · nightAt night grants sanctuary: tomorrow the player cannot be nominated.Neutrals and the Werewolf
Neutrals play for themselves and win on their own terms. The Werewolf is dealt with the mafia but counts as town.
WerewolfSpecial · night and dayWakes with the mafia but wins only with the town.
ManiacActive · nightPlays alone. Removes one player every night.
JesterPassive · dayWins if the town votes him out.
WitchActive · nightRedirects one player's night action onto another. Wins with the mafia.
AmnesiacActive · night · onceOnce per game takes the role of an eliminated player and plays it.
SurvivorPassive · dayWins if alive at the end of the game, whoever wins it.
ContractorPassive · dayGets a secret target. Wins if the town votes that target out.
LobbyistPassive · goalWins if three players he voted for were voted out.
GamblerActive · nightAt night bets on a player; two correct bets on an expulsion — victory.
PeacemakerActive · nightAt night protects a player from tomorrow's expulsion. Wins if alive at the end.
PuppeteerActive · nightAt night picks a puppet: tomorrow its vote repeats his vote.