Mafia Pro Play

Mafia roles

Every Mafia Pro card by team: what the role does, when it wakes up and how to play it. Tap a card for the full description.

Mafia cards

The mafia family: they know each other, pick a victim at night and cover for each other by day. Black for the Sheriff’s checks.

Town cards

The town doesn’t know who is who: it hunts the mafia with checks, protection and votes. Red for checks.

ThiefThiefActive · nightSteals player A's active ability for the night and uses it on player B.MonkMonkActive · nightDeflects the first action aimed at him onto another player.SheriffSheriffActive · nightOne finger checks a color. Two fingers shoot.DoctorDoctorActive · nightHeals any player. Himself once per game.JournalistJournalistActive · nightCompares two players: same color or different.MayorMayorPassive · dayHis vote always weighs 1.5.DrunkDrunkActive · nightPicks a drinking partner at night. That player's vote doesn't count next day.AltruistAltruistActive · nightAt night gives +1 vote to a player he finds worthy.MachinistMachinistPassive · dayCap on votes against him: 5, then 4, 3, 2, 1, 0.AzazelAzazelPassive · on eliminationWhen voted out, takes one player with him.MorpheusMorpheusPassive · on eliminationWhen voted out, takes a player's active ability for the rest of the game.RabbiRabbiActive · nightTakes two players into his congregation: shots at them miss.BombBombPassive · on eliminationLeaving the game in any way, takes two neighbors along.BodyguardBodyguardActive · nightShields one player: a shot at them hits the Bodyguard.JudgeJudgeActive · day · onceOnce per game cancels the result of a vote.CitizenCitizenPassiveNo abilities. Wins with the town — by word and by vote.SapperSapperActive · nightDefuses: the Kamikaze cannot reveal, the Bomb will not explode, the gasoline is washed off.BailiffBailiffActive · dayOnce per game: the verdict is final — it cannot be cancelled.AuditorAuditorActive · nightChecks the votes: tomorrow bribes and blackmail do not work against the player.JailerJailerActive · nightAt night locks a player up: no action, and no shot can reach them.SniperSniperActive · night · onceOne shot per game. Hit a red player and you die yourself.TrackerTrackerActive · nightAt night learns whom the chosen player visited.AvengerAvengerPassive · on eliminationIf the family kills him at night, the shooter dies with him.ChairmanChairmanPassive · dayOn a tie, the one the Chairman voted for leaves.ProsecutorProsecutorActive · dayOnce per game accuses a candidate: their votes are doubled.NotaryNotaryActive · nightAt night certifies a player: tomorrow their vote is ×2 and cannot be taken away.PastorPastorActive · nightAt night grants sanctuary: tomorrow the player cannot be nominated.

Neutrals and the Werewolf

Neutrals play for themselves and win on their own terms. The Werewolf is dealt with the mafia but counts as town.

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